Quests – Stardew Valley Wiki
Quests are set objectives that provide rewards when completed. They’re kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion. Clicking the X at the top of the window will close it and there’s a button under the journal window to cancel the selected quest.
There are two major types of quests, story quests and Help Wanted quests. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Story quests can be completed at any time after receiving them, there is no time limit or expiration date.
Every day the bulletin board outside Pierre’s General Store may have a randomly generated Help Wanted quest that you can complete in exchange for money and sometimes increased friendship with the quest giver. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. Rewarded money depends on the number of items/monsters involved, the player’s skills, and sometimes a bit of randomness. Once you have accepted a Help Wanted quest you will have 2 days to complete it, the current day and the next.
If a daytime festival occurs during the 2-day period, you may be unable to complete the quest on the festival day, since most shops and homes are “locked”. See the Shop Schedules page for more information.
There are 2 Achievements associating with completing Help Wanted Quests.
Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. In addition, the day after earning “Gofer”, Mayor Lewis will send 500g in the mail. The day after earning “A Big Help”, Mayor Lewis will send 2,500g in the mail.
There are 4 types of Help Wanted quests that can be posted. There is no penalty for accepting a quest and then not completing it.
During a cutscene that is available starting on Fall 2, Year 1, regardless of the weather, a special orders board is installed in front of Lewis’s house. This board has larger orders that would not be normally found on the Help Wanted board. Unlike Help Wanted requests, these orders are automatically filled without speaking to the the requestor. Additionally, the special orders cannot be cancelled from the individual player quest listing, and time must be allowed to run out. Unless specified, the resources needed for special orders must be collected after the special order has been accepted. On orders that require the player to place items in a container, resources collected before the quest was accepted may be placed in said container, however, new resources must still be obtained. For example, 24 pre-acquired eggs may be placed in the Saloon fridge, but 24 more eggs must still be harvested afterwards to complete the order.
Special orders have different timeframes, varying from 1 to 28 days. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. New special orders become available on Monday and their allotted time starts decreasing as days go by regardless of whether they have been accepted by the player. Hence, if the player starts a special order with a maximum timeframe of 7 days on Wednesday, the time given for completion will only be 5 days. The table below indicates maximum timeframes.
When doing a special order that requires shipping items, the player can ship the remaining items on the final day. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not.
The table below states whether special orders are repeatable after having been successfully completed. All special orders will show up again if attempted and failed.
If the player partially completes a special order but ultimately fails, the donated goods can be picked up in the Lost and Found box in the Mayor’s house.
On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi’s room. Inside, he provides a special order board similar to the one in town, which refreshes with two new quests to choose from every Monday. The player is able to run more than one quest at once.
Quest ‘Danger In The Deep’ will also reset unlocked purchasable gears from Adventurer’s Guild
In addition to quests posted on the “Help Wanted” board, there are several Story Quests unlocked during gameplay. There is no penalty for accepting a Story Quest involving item delivery and then deleting it from your journal without completing it. Story Quests do not count towards the “Gofer” or “A Big Help” Achievements.
Note that the game adds 255 Friendship points for quests that say “1 Friendship heart”, rather than exactly 250 points.
Quest Name
Quest Text
Provided By
Requirements
Rewards
Introductions
It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
Introductory quest
28 people greeted
100 Friendship points (2/5 of a heart) with every known NPC
How to Win Friends
Giving gifts is a great way to build friendships. Learn each person’s individual tastes and you’ll be popular in no time.
Complete “Introductions”
Give anyone a gift.
100g
100g
Getting Started
If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.
Package in room at start
Cultivate and harvest a parsnip
100g
100g
To The Beach
Someone named Willy invited you to visit the beach south of town. He says he has something to give you.
Mail, Spring 2
Visit the beach south of town before 5:00pm.
Bamboo Pole
Raising Animals
Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she’ll construct new buildings on your farm. You’ll need her to build a coop or barn so that you can raise animals.
Complete “Getting Started”
Build a Coop.
Note that this quest does not require you to purchase animals.
100g
100g
Advancement
As you gain experience you’ll discover new crafting recipes to increase profit and make life easier. A Scarecrow, for example, will prevent crows from snacking on your precious crops.
Complete “Getting Started”
Reach Farming level 1 and craft a Scarecrow.
100g
100g
Explore The Mine
There’s an old mine shaft in the mountains north of town. There could be valuable minerals inside, but Marlon hinted that it might be dangerous.
Enter The Mines.
Reach level 5 in The Mines.
Deeper In The Mine
It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you’ve discovered. A deeper expedition might be in order.
Reach level 5 in The Mines.
Reach level 40 in The Mines.
To The Bottom?
So far, there’s no sign of the bottom. How low does it go?
Reach level 40 in The Mines.
Reach the bottom of The Mines.
Archaeology
Gunther asked if you’d consider donating any new artifacts or minerals you find to the museum. He says he’ll compensate you by way of occasional rare goods.
Enter the Museum with a mineral or artifact in inventory
Donate an item to the Museum.
250g
250g
Rat Problem
There’s something odd going on in the Community Center… Investigate the Community Center
Trigger the initial Community Center cutscene by entering Pelican Town from the Bus Stop between 8am and 1pm on a sunny day (Spring 5+)
Enter the Community Center and examine the Golden Scroll in the Crafts Room.
The following morning, a letter from the Wizard arrives in the mail, triggering the “Meet the Wizard” quest.
Meet the Wizard
You received a letter from the local wizard. He claims to have information regarding the old community center.
The morning after you examine the first golden scroll in the Community Center, you receive a letter from the Wizard saying he has information for you.
Enter the wizard’s tower.
The Wizard gives you a potion that allows you to read the language of the Junimos.
Forging Ahead
If you’re going to keep mining you should build a furnace.
Morning after collecting a Copper Ore, Clint visits and gives you the Furnace blueprints
Craft a Furnace
Smelting
Now that you’ve built a furnace, you can smelt some metal. According to Clint’s instructions, if you place 5 copper ore and 1 piece of coal in the furnace, it should produce a copper bar.
Complete “Forging Ahead”
Use your furnace to smelt a copper bar.
Initiation
If you can slay 10 slimes, you’ll have earned your place in the Adventurer’s Guild.
Mailbox, morning after reaching level 5 in The Mines
10 Slimes slain in The Mines (Slimes slain in the Secret Woods do not count towards this quest)
Get to enter the Adventurer’s Guild
Robin’s Lost Axe
Robin lost her favorite axe. The last time she remembers using it, she was cutting wood south of Marnie’s ranch.
Mail, Spring 11
Robin’s Axe
Robin’s lost axe. Can be found near the Sewer Pipe in Cindersap Forest.
250g
250g
Friendship heart
Jodi’s Request
Jodi needs a fresh cauliflower for a recipe she’s making. She’s asking you to bring her one.
Mail, Spring 19
Bring Jodi a Cauliflower
350g
350g
Friendship heart
Mayor’s “Shorts”
Mayor Lewis has lost his purple “shorts”. He’s asking you to find and return them…Discreetly.
Mail, Summer 3
Find and return Mayor Lewis’ purple shorts. Can be found in Marnie’s bedroom
750g
750g
Friendship heart
Blackberry Basket
It’s blackberry season, but Linus can’t find his basket! He’s asking you to help him find it. He has no idea where it is.
Mail, Fall 8
Linus’s basket
Backwoods near the entrance to the tunnel, which is to the left of the bus stop.
1 Friendship heart
Marnie’s Request
Marnie came by the farm and asked if you’d bring her a cave carrot. She’s trying to train her goats to speak, and cave carrot is their favorite snack.
She visits the farm house after you are at 3 Friendship hearts with her
Bring a Cave Carrot into Marnie’s shop.
100 Friendship points
Pam Is Thirsty
Pam is hankerin’ for a pale ale. Regular old beer won’t do. You can brew one yourself if you have hops and a keg.
Mail, Summer 14
Bring Pam a pale ale
350g
350g
Friendship heart
A Dark Reagent
The wizard wants you to descend into the mines and fetch him a Void Essence. He needs it for some kind of dark magic.
Mail, Winter 12
Bring the Wizard a Void Essence
1,000g
1,000g
Friendship heart
Cow’s Delight
Marnie wants to give her cows a special treat. She’s asking for a single bunch of amaranth.
Mail, Fall 3
Bring Marnie one bunch of Amaranth.
500g
500g
Friendship heart
The Skull Key
You found a strange looking key in the bottom of the mines.
Reach the bottom level of The Mines.
Discover the purpose of the Skull Key.
Access to the Skull Cavern in the desert
Crop Research
Demetrius needs a fresh melon for his research.
Mail, Summer 20
Bring Demetrius a melon
550g
550g
Friendship heart
Knee Therapy
George needs a hot pepper to soothe his aching knee
Mail, Summer 25
Bring George a hot pepper
200g
200g
Friendship heart
Robin’s Request
Robin needs 10 pieces of Hardwood
Mail, Winter 21
Bring Robin 10 Hardwood
500g
500g
Friendship heart
Qi’s Challenge
You’ve been challenged to reach level 25 in the skull cavern. You’ve been promised a substantial reward if you’re successful.
Received by mail the day after entering the Skull Cavern.
Reach level 25 in the Skull Cavern.
10,000g
10,000g
The Mysterious Qi
Within a secret lock-box, you found a note with peculiar instructions. It’s signed by a ‘Mr. Qi’.
Put a Battery Pack in the lock-box in the tunnel next to the bus stop.
Leave a Rainbow Shell in the box at the train platform.
You found another note written by ‘Mr. Qi’. The request is even more unusual this time.
Complete “The Mysterious Qi” first quest
Place 10 beets inside Mayor Lewis’ fridge.
You’ve found yet another strange note within the Mayor’s fridge. This time, the instructions are more cryptic.
Complete “The Mysterious Qi” second quest
“Give the sand dragon his final meal.” (Put a Solar Essence in the sand dragon’s mouth at The Desert.)
You found another note in the sand dragon’s eye. It seems Mr. Qi’s strange scavenger hunt has come to an end.
Complete “The Mysterious Qi” third quest
Inspect the lumber pile beside your house.
Club Card, which gives you access to the Casino in Oasis.
Carving Pumpkins
Caroline wants to carve a pumpkin with her daughter. She asked you to bring her one from the farm.
Mail, Fall 19
Bring Caroline a pumpkin.
500g
500g
Friendship heart
A Winter Mystery
You encountered a suspicious looking figure by the bus stop. When it saw you, it fled toward town. Could there be a clue to its whereabouts?
Mail, after triggering the cutscene by entering the Bus Stop from the Farm during Winter between 6am and 4pm.
Interact with the bush to the right of the playground in Pelican Town
Magnifying Glass
Strange Note
You found a note, barely legible, asking you to bring “may-pal serrup” to the “seecrit wuds”.
Mail, after reading Secret Note #23
Enter the Secret Woods between 6am and 7pm with Maple Syrup in inventory to trigger a cutscene.
Bear’s Knowledge
Cryptic Note
You found a note that reads, “Someone is waiting for you on level 100 in the Skull Cavern”
Reading Secret Note #10
Reach level 100 of the Skull Cavern
Mr. Qi awards you with “iridium snake milk”, which permanently increases Health by 25 points.
Fresh Fruit
Emily wants a taste of spring. She’s asking for a fresh apricot.
Mail, Spring 6, Year 2
Bring Emily an Apricot.
600g
600g
Friendship heart
Aquatic Research
Demetrius is studying the toxin levels of the local pufferfish. He’d like you to bring him one.
Mail, Summer 6, Year 2
Bring Demetrius a Pufferfish.
1,000g
1,000g
Friendship heart
A Soldier’s Star
Kent wants to give his wife a starfruit for their anniversary.
Mail, Summer 15, Year 2
Bring Kent a starfruit.
500g
500g
Friendship heart
Mayor’s Need
Mayor Lewis wants truffle oil. He won’t explain what it’s for. Maybe it’s none of your business.
Mail, Summer 21, Year 2
Bring Lewis a bottle of Truffle Oil.
750g
750g
Friendship heart
Wanted: Lobster
Gus put out a notice requesting a fresh lobster.
Mail, Fall 6, Year 2
Bring Gus a Lobster.
500g
500g
Friendship heart
Pam Needs Juice
Pam’s TV remote is dead. She’s having a tough time going back and forth between the couch and the TV dial.
Mail, Fall 19, Year 2
Bring Pam a Battery Pack.
400g
400g
Friendship heart
Fish Casserole
Jodi swung by the farm to ask you to dinner at 7:00 PM. Her only request was that you bring a Largemouth Bass for her fish casserole.
Event – Jodi at 4 Hearts; Exit the Farmhouse between 6am and 9:30am on a Monday to trigger the event
Enter Jodi’s house with a Largemouth Bass at 7:00 PM on a day of your choice (not a festival day).
Event Scene
Catch a Squid
Willy is challenging you to catch a squid. He says you can fish them from the ocean on winter nights.
Mail, Winter 2
Bring Willy a Squid.
800g
800g
Friendship heart
Fish Stew
Gus wants to make fish stew, but he needs an albacore.
Mail, Winter 26
Bring Gus an Albacore.
400g
400g
Friendship heart
Pierre’s Notice
Pierre will pay “top coin” to whoever brings him a plate of sashimi. Apparently he’s really craving the stuff.
Mail, Spring 21, Year 2
Bring Pierre some Sashimi.
1,000g
1,000g
Friendship heart
Clint’s Attempt
Clint wants you to give Emily an amethyst. He wants you to tell her it’s from him.
Mail, Winter 6
Bring Emily an Amethyst.
1 Friendship heart with Emily
A Favor For Clint
Clint got a new hammer and he wants to test it out on a variety of metals.
Mail, Winter 17
Bring Clint an Iron Bar.
500g
500g
Friendship heart
Staff of Power
The Wizard is creating a staff of phenomenal power. Who knows what it’s for. He needs an iridium bar to finish it.
Mail, Winter 5, Year 2
Bring Wizard an Iridium Bar.
5,000g
5,000g
Friendship heart
Granny’s Gift
Evelyn wants to surprise her husband with a gift.
Mail, Spring 15, Year 2
Bring Evelyn a Leek.
500g
500g
Friendship heart
Exotic Spirits
Gus wants to make a Coco-no-no, but he’s missing the main ingredient.
Mail, Winter 19, Year 2
Bring Gus a Coconut.
600g
600g
Friendship heart
Catch a Lingcod
Willy is challenging you to catch a Lingcod.
Mail, Winter 13, Year 2
Bring Willy a Lingcod. (Does not have to be caught after accepting the quest)
550g
550g
Friendship heart
Goblin Problem
There’s a goblin blocking the path to the Witch’s Hut. There must be some way to get him to move… Perhaps I should seek out more information on Goblins.
Through the cave by the Railroad after completing the Dark Talisman quest.
Speak to the Henchman outside the Witch’s hut and give him Void Mayonnaise as a gift. Take the Magic Ink from the Witch’s Hut and give it to the Wizard.
Wizard buildings available. Dark shrines now accessible in Witch’s Hut.