Lec 10 a pattern language

  1. A PATTERN LANGUAGE
    (CHRISTOPHER

    ALEXANDER)
    LEC 10
    JAN 1 ,2016

  2. A PATTERN LANGUAGE:TOWNS,
    BUILDINGS,

    CONSTRUCTIONS (1977)
    • Christopher Alexander, an architect and author, coined
    the term Pattern Language. He used it to refer to
    common problems of the design and construction of
    buildings and towns and how they should be solved.
    The solutions proposed in the book include suggestions
    related to how cities and towns should be structured to
    where windows should be placed in a room.
    • While “A Pattern Language” contains 253 “patterns”
    from the first pattern, “Independent Regions” (the
    most general) to the last, “Things from Your Life”,

  3. In doing so

    the authors intend to give ordinary
    people, not only professionals, a way to work
    with their neighbors to improve a town or
    neighborhood, design a house for themselves
    or work with colleagues to design an office,
    workshop or public building such as a school

  4. PATTERN
    • A pattern

    is a careful description of a permanent solution to a
    recurring problem within a building context, describing one of
    the configurations which brings life to a building.
    • Just as words must have grammatical and semantic
    relationships to each other in order to make a spoken
    language useful, design patterns must be related to each
    other in order to form a pattern language
    • Usually a pattern contains an underlying principle referring to
    some given values. For Christopher Alexander, it is most
    important to think about the people who will come in contact
    with a piece of architecture. One of his key values is making
    these people feel more alive. He talks about the “quality
    without a name” (QWAN)

  5. CIRCULATION REALMS
    • Problem

    of Disorientation , FEAR of being lost
    • Lay out very large buildings and collections of small
    buildings so that one reaches a given point inside by
    passing through a sequence of realms, each marked by a
    gateway and becoming smaller and smaller, as one passes
    from each one, through a gateway, to the next.
    • From your point of view, the building is easy to grasp if
    someone can explain the position of this address to you, in
    a way you can remember easily, and carry in your head
    while you are looking for it. “Come straight through the
    main gate, down the main path and turn into the second
    little gate, the small one with the blue grillwork – you can’t
    miss my door.”

  6. • We conclude

    that any environment which
    requires that a person pay attention to it
    constantly is as bad for a person who knows it,
    as for a stranger. A good environment is one
    which is easy to understand, without
    conscious attention.
    • Treat the first entrances to the whole system
    of circulation realms, the very largest ones, as
    gateways , MAIN GATEWAYS

  7. MAIN ENTRANCE
    • Orient

    movements – The entrance must be placed in such a
    way that people who approach the building see the
    entrance or some hint of where the entrance is, as soon as
    they see the building itself.
    • Therefore, the first step in placing the entrances is to
    consider the main lines of approach to the site. Locate
    entrances so that, once the building(s) come into view, the
    entrance, too, comes into view; and the path toward the
    entrance is not more than 50 feet along the building.
    • The relative color of the entrance, the light and shade
    immediately around it, the presence of mouldings and
    ornaments, may all play a part too. But above all, it is
    important that the entrance be strongly differentiated from
    its immediate surroundings.
    • Make sure that the entrance has the proper relationship to
    parking

  8. ENTRANCE TRANSITION
    • Make

    a transition space between the street and the front
    door. Bring the path which connects street and entrance
    through this transition space, and mark it with a change of
    light, a change of sound, a change of direction, a change of
    surface, a change of level, perhaps by gateways which make a
    change of enclosure, and above all with a change of view.

  9. COURTYARDS WHICH LIVE

    They are intended to be private open spaces for people to
    use – but they end up unused, full of gravel and abstract
    sculptures.
    • Place every courtyard in such a way that there is a view out
    of it to some larger open space; place it so that at least two
    or three doors open from the building into it and so that
    the natural paths which connect these doors pass across
    the courtyard. And, at one edge, beside a door, make a
    roofed veranda or a porch, which is continuous with both
    the inside and the courtyard.
    • The courtyard should never be perfectly enclosed by the
    rooms which surround it, but should give at least a glimpse
    of some other space beyond.

  10. ARCADES
    • Covered walkways

    at the edge of buildings, which are partly inside,
    partly outside – play a vital role in the way that people interact with
    buildings
    • Arcades don’t work if the edges of the ceiling are too high. Keep the
    edges of the arcade ceilings low.
    • To make them public, the public path to the building must itself
    become a place that is partly inside the building; (many doors and
    windows and half-open walls – then people are drawn into the
    building)
    • To establish this place as a territory which is also apart from the
    public world, it must be felt as an extension of the building interior
    and therefore covered (at least seven feet deep. )
    • Make the columns thick enough to lean against
    • Make the openings between columns narrow and low either by
    arching them or by making deep beams or with lattice work – so
    that the inside feels enclosed

  11. STAIRSEATS
    • In any

    public place where people loiter, add a few steps at the edge
    where stairs come down or where there is a change of level. Make
    these raised areas immediately accessible from below, so that
    people may congregate and sit to watch the goings-on.
    • For a person looking at the horizon, the visual field is far larger
    below the horizon than above it. It is therefore clear that anybody
    who is “people-watching” will naturally try to take up a position a
    few feet above the action. This means that any places which are
    slightly elevated must also be within easy reach of passers-by,
    hence on circulation paths, and directly accessible from below.
    • The bottom few steps of stairs, and the balusters and rails along
    stairs, are precisely the kinds of places which resolve these
    tendencies. People sit on the edges of the lower steps, if they are
    wide enough and inviting, and they lean against the rails.

  12. STAIRCASE AS A

    STAGE
    • A staircase is not just a way of getting from one floor to another.
    The stair is itself a space, a volume, a part of the building; and
    unless this space is made to live, it will be a dead spot, and work to
    disconnect the building and to tear its processes apart.
    • Flare out the bottom of the stair with open windows or balustrades
    and with wide-steps so that the people coming down the stair
    become part of the action in the room while they are on the stair,
    and so that people below will naturally use the stair for seats. the
    first four or five steps are the places where people are most likely to
    sit if the stair is working well
    • Stair is the key to movement in a building. It must therefore be
    visible from the front door
    • If the stair is too near the door, it will be so public that its position
    will undermine the vital social character

  13. SITTING WALL
    • Surround

    any natural outdoor area, and make minor
    boundaries between outdoor areas with low walls,
    about 16 inches high, and wide enough to sit on, at
    least 12 inches wide.
    • If there is a high wall or a hedge, then the people in
    the garden have no way of being connected to the
    street; the people in the street have no way of being
    connected to the garden. But if there is no barrier at all
    – then the division between the two is hard to
    maintain. Stray dogs can wander in and out at will; it is
    even uncomfortable to sit in the garden, because it is
    essentially like sitting in the street.

  14. FILTERED LIGHT
    • Reduce

    the glare around the window. When
    there is bright light coming in through the
    window, it creates glare against the darkness
    of the wall around the window
    • To create filtered light, partially cover those
    windows which get direct sunlight, with vines
    and lattices. Leaves are special because they
    move.

  15. PAVING WITH CRACKS

    BETWEEN THE
    STONES
    • Asphalt and concrete surfaces outdoors are easy
    to wash down, but they do nothing for us,
    nothing for the paths, and nothing for the
    rainwater and plants.
    • Therefore, On paths and terraces, lay paving
    stones with a 1 inch crack between the stones, so
    that grass and mosses and small flowers can grow
    between the stones. Lay the stones directly into
    earth, not into mortar, and, of course, use no
    cement or mortar in between the stones.

  16. It is Good

    to walk on, good for the plants, good for the
    passage of time, good for the rain. You walk from stone to
    stone, and feel the earth directly under foot. It does not
    crack, because as the earth settles, the stones move with
    the earth and gradually take on a rich uneven character. As
    time goes by, the very age and history of all the moments
    on that path are almost recorded in its slight unevenness.
    Plants and mosses and small flowers grow between the
    cracks. The cracks also help preserve the delicate ecology of
    worms and insects and beetles and the variety of plant
    species. And when it rains, the water goes directly to the
    ground; there is no concentrated run-off, no danger of
    erosion, no loss of water in the ground around the path.